Heya Exofarmers!
🔥Steaming Hotfix Incoming! 🔥
A huge thank you to the community for sending bug reports and feedback our way after the update! 🐛We put in fixes for some of them already in this hotfix and added some changes. This is what we fixed so far:
Patch Notes
V 0.5.1593
🪲BUG FIXES
- Removed various holes in the landscape
- Fixed camera snapping when Mech falls over
- Fixed issue where saving & loading during intro could cause a quest to be missed
- Fixed issue where clients would sometimes fall through the world when joining a session
- Fixed Notification Marker UI issue in the Customization page on the Mech Dock
- Made damage caused and received by Mech collisions more consistent for clients
- Fixed issue where the Mech could get moved to the starting location when loading a save file in a specific circumstance
- Fixed issue where faraway neighbours could fall through the world and disappear for the rest of the day
- Fixed issue where Fence Gates would only provide coziness when closed
- Fixed issue where players were sometimes able to interact with Mech parts from within the Mech
- Fixed issue where interacting with inspection points would make you partially invisible to other players
- Fixed parts of certain transform modes briefly appear when installing them on the mech
- Fixed Compost Box processing effects not playing
- Fixed doors not opening or closing if an Exofarmer was standing too close
- Getting knocked out now exits photo mode – would previously make inputs unresponsive
- Fixed the Field Plow, Pathmaker, and H.O.E. not working on snow
- Potentially fixed issue where foliage could look unhealthy even when far away from restorable trash
- Fixed grass and other elements that in certain circumstances moved in a choppy manner or froze completely, particularly at very high frame rates
- Fixed issue where you could build on the water in the underground lab
- Fixed issue where you were incorrectly allowed to build on some constructs, like the Merchant Dock and Farm Center
- Fixed Delivery Cannon not playing any animations when performing a delivery when loading a save with an in-progress delivery (Will now complete delivery right after loading in save instead)
- Fixed some goo disappearing without clearing it
- Center-aligned UI of coziness buffs on HUD
🔁CHANGES
- Added descriptive text to save files that are not compatible with the current game version
- Mech collisions can now damage large trees
- Overhauled the environment around the vault
- Floaters don’t target Refillite anymore
- Auto-move is no longer cancelled by opening selection menus, inventory menu, etc.
- Overhauled the environment around the landing pad ruin
- Populated area around the harbour ruins
- Caroot and Chromaize now glow at night
- Reduced scale of Caroots to improve visibility of the mounds and adjacent plants.
- Added foundations to some constructs that didn’t have them previously
- All planted large plants now have the same size water indicator
We’re aiming to have another beaming hotfix ready for you all next week! Until then, get em’ farms growing! 💪✨
//The FRAME BREAK TEAM