News

HOTFIX JUNE 5TH | V 0.5.1593

We Just Patched Some Bugs and Changes to the new Update!

Heya Exofarmers!

🔥Steaming Hotfix Incoming! 🔥

A huge thank you to the community for sending bug reports and feedback our way after the update! 🐛We put in fixes for some of them already in this hotfix and added some changes. This is what we fixed so far:

Patch Notes
V 0.5.1593

🪲BUG FIXES

  • Removed various holes in the landscape
  • Fixed camera snapping when Mech falls over
  • Fixed issue where saving & loading during intro could cause a quest to be missed
  • Fixed issue where clients would sometimes fall through the world when joining a session
  • Fixed Notification Marker UI issue in the Customization page on the Mech Dock
  • Made damage caused and received by Mech collisions more consistent for clients
  • Fixed issue where the Mech could get moved to the starting location when loading a save file in a specific circumstance
  • Fixed issue where faraway neighbours could fall through the world and disappear for the rest of the day
  • Fixed issue where Fence Gates would only provide coziness when closed
  • Fixed issue where players were sometimes able to interact with Mech parts from within the Mech
  • Fixed issue where interacting with inspection points would make you partially invisible to other players
  • Fixed parts of certain transform modes briefly appear when installing them on the mech
  • Fixed Compost Box processing effects not playing
  • Fixed doors not opening or closing if an Exofarmer was standing too close
  • Getting knocked out now exits photo mode – would previously make inputs unresponsive
  • Fixed the Field Plow, Pathmaker, and H.O.E. not working on snow
  • Potentially fixed issue where foliage could look unhealthy even when far away from restorable trash
  • Fixed grass and other elements that in certain circumstances moved in a choppy manner or froze completely, particularly at very high frame rates
  • Fixed issue where you could build on the water in the underground lab
  • Fixed issue where you were incorrectly allowed to build on some constructs, like the Merchant Dock and Farm Center
  • Fixed Delivery Cannon not playing any animations when performing a delivery when loading a save with an in-progress delivery (Will now complete delivery right after loading in save instead)
  • Fixed some goo disappearing without clearing it
  • Center-aligned UI of coziness buffs on HUD

 

🔁CHANGES

  • Added descriptive text to save files that are not compatible with the current game version
  • Mech collisions can now damage large trees
  • Overhauled the environment around the vault
  • Floaters don’t target Refillite anymore
  • Auto-move is no longer cancelled by opening selection menus, inventory menu, etc.
  • Overhauled the environment around the landing pad ruin
  • Populated area around the harbour ruins
  • Caroot and Chromaize now glow at night
  • Reduced scale of Caroots to improve visibility of the mounds and adjacent plants.
  • Added foundations to some constructs that didn’t have them previously
  • All planted large plants now have the same size water indicator

 

We’re aiming to have another beaming hotfix ready for you all next week! Until then, get em’ farms growing! 💪✨

//The FRAME BREAK TEAM

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