News

A Quick Hotfix & Some Short News

Hotfix | Ver. 0.4.1236

Happy January Exofarmers!

The new year is off to a great start here at the FRAME BREAK office! We’re preparing to let y’all in on the new experimental features soon, but it’s not ready just yet. Here are some things you can enjoy in the meantime:

A quick bugfix update

We’ve done some bugfixing on things you’ve reported over the holidays to make sure you have a great time on the Frontier until the next update arrives. Read full patch notes below ⬇️

Patch Notes – V. 0.4.1141

🔁 Changes

  • Trailblazer Mode will no longer show a prompt when driving over Noxious Weeds
  • Trailblazer Mode will now show a prompt when trying to boost while over-encumbered

🪲 Bugfixes

  • Fixed various crashes
  • Improved collision on several constructs
  • Fixed light shining in the wrong location on the Well construct
  • Fixed issue where destroyed Trees, Rocks, etc could sometimes reappear for Clients when reloading savefile in worlds where a lot of foliage had been destroyed
  • Fixed a visual issue where some cables in a ruins area would be floating in the air, instead of being connected to the wall
  • Fixed misspelling of Festive Windshield
  • Fixed some weeds spawning on top of small foliage and therefore being indestructible by some tools
  • Fixed missing punctuation in several construct descriptions
  • Fixed severe performance drops that could occur when adding or removing items from your mech’s inventory after interacting with a Silo. (This was most noticeable when using the Seed Shooter or harvesting plants.)
  • Fixed wild plants sometimes not spawning as frequently as they should
  • Fixed some actions potentially being aimed behind the Exofarmer when using a third-person perspective
  • Fixed relocation ignoring some build warnings, e.g. “Invalid Slope” or “Blocked”
  • Fixed Trailblazer mode sometimes incorrectly staying in an over-encumbered state
  • Fixed missing SFX when recycling the Ball Dispenser

Devlog coming next week – Past updates

Just like we did with our last 2024 Wrapped post, we’re taking a look back at where we’ve been so far before we start going forward. In this upcoming devlog we’ll be looking at some of our past updates, going into some more detail on why these features have been our focus and we’ll also include some fun screenshots and quotes from you guys on them! Stay tuned for that.

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