News

HOTFIX JUNE 11TH | V 0.5.1603

Howdy Exofarmers!

A new week with more bug squashing, and we’re back with some improvements for ya! ✨ Check out below what we caught and cleaned up thanks to our community’s diligent bug reports 🦾🐛

🚀 NEW FEATURE

  • The game will now automatically save every 5 minutes (real time) in addition to once at the start of each day

🪲BUG FIXES

  • Fixed issues with offline play, including getting stuck on the loading screen when starting a new game
  • Fixed issue where Silver would not appear
  • Deliveries can no longer be sent if all available milestones have been completed
  • Fixed issue where ores sometimes respawned right when harvested
  • Mitigated (hopefully eliminated) the issue where distant items fall through the ground
  • Interacting with the fallen satellite interaction point now properly unlocks a figurine construct
  • Fixed issue where one could get stuck inside the vault by using the “Help, I’m Stuck!” command or running out of fuel
  • Adjusted iron nodes so they no longer get stuck on top of the pillar
  • Fixed issue where personal Quests would not function properly in offline play
  • Fixed various crashes
  • Fixed text header issue on Ruin region artifact counter UI element on HUD
  • Fixed issue where death caches would sometimes spawn in the air
  • Updated collision on mech tools, fixing Sprout Cannons not being repairable
  • Fixed the Repair Tool showing “No Ammo” prompt when it shouldn’t
  • Fixed issue where you’d sometimes get hundreds of Refillite spawning in a small area
  • Fixed issue where some wild crops would sometimes disappear when walking far away and coming back
  • Fixed issue where some wild crops would sometimes be invisible
  • Fixed issue where wild Polyberries would change to a low detail version very close to the camera
  • Made item ejection more consistent on the Seed Extractor and Oil Presser
  • Fixed issue where Znorks would have a solo party instead of going to sleep at night
  • Fixed a collision issue with the Single Hardwood Fence Gate that prevented passage
  • Fixed issue where snapping for normal constructs stopped working inside buildings
  • Fixed the collision missing from part of the broken alien crane
  • Fixed faulty Spike Saw hit detection on crops (wild and planted) and Refillite that made the range of the tool feel shorter than intended
  • Fixed issue where neighbours wouldn’t stand still when talking to them
  • Fixed issue where contributing items to holograms by physically carrying them there with the P.I.C.K Axe could be finicky, as the items would block the hologram
  • Fixed multiple Behemoths spawning on top of each other
  • Fixed an issue where tools and transform modes that weren’t currently active got damaged when players got knocked out or entered water

🔁CHANGES

  • Populated island between the Canyons
  • Made tornadoes appear less, last a shorter duration, and not chase players as aggressively
  • The Mech will now always have at least a bit of fuel in the tank if fuel consumption is turned off
  • Adjusted early game fuel scaling with mech power, reduced initial fuel consumption by ~50%
  • Refillite will now be used as fuel before any oils, when available
  • Added landscape backdrops to the world
  • Decreased strength of pushback when the Mech bumps into something
  • Slightly increased minimum Mech speed required to take damage from collisions
  • Increased minimum Mech speed needed to play animation where Mech reacts to an impact
  • Added Standard Farmech mech parts to appearances from the start
  • Added more Wheat to the crashed ship
  • Mech baseline weight capacity increased from 80 to 100
  • Increased durability of all tools & transform modes across all levels
  • Reduced crafting cost of the Plant Fiber to Wheat Seeds recipe from 100 to 20
  • Reduced crafting cost of all Spliced seeds from 5 to 2
  • Adjusted the build cost of all troughs to match available resources better when players usually unlock Diane
  • Added new visual state to Fuel Bar UI for over-encumbrance to indicate increased consumption
  • Iterated on the floater amount and location near the starter area

 

A huge shoutout to everyone who are sending us bug reports and feedback! We are working hard to resolve the issues you’ve been facing and hope to patch another hotfix soon!🌱🚀

Until then, keep those farms going!😊

//The FRAME BREAK TEAM

Join us on our journey

Join us on our journey